UX audit

  • Audited the app to understand structure, functionality, and feature access

  • Mapped all triggers and entry points to core features

  • Focused on key verticals: automotive and footwear design

Industry

Consumer APP

Company

Gravity Sketch

Role

Senior Product Designer

UX Audit & XR design

Gravity Sketch is a B2B SaaS company backed by Accel, GV, Point Nine, and Kindred. The 3D modeling mixed reality app support creatives in leading organizations including Ford, Nike, New Balance, EA, and more.

+1.6 Million downloads

Challenge

As Gravity Sketch scaled rapidly, features were added organically, leading to a disconnected and inconsistent user experience. To tackle this, the team ran a comprehensive audit that mapped all user interactions and laid the groundwork for a more cohesive, scalable design system and feature releases.

UX audit

  • Audited the app to understand structure, functionality, and feature access

  • Mapped all triggers and entry points to core features

  • Focused on key verticals: automotive and footwear design

R&D - AI Creative Tooling Workflows

  • User Input: 2D sketches, text/voice prompts, or real-world references

  • Gen AI Setup: Select LLM and mesh quality

  • Output & Refining: Generate and refine 3D mesh with optional sketching

  • Material & Environment: Apply or create materials using Gen AI

  • Design Review: Collaborate and iterate in real-time immersive sessions

Quick access menu & Iconography

Designed a wrist menu for fast access to top modeling features, based on user analytics. As part of the UX audit, we surfaced buried tools to improve efficiency and support flow-state.

  • Top used features buried on the 3rd to 4th proximity circle on the UX audit.

  • Inconsistent and overly complex icons hurt usability and caused VR performance issues.

Outcome

  • Optimized, consistent, and on-brand icon system for scalable releases.

  • Increased of feature usages by 200x & Positive community feedback on socials.

Color & Material update

R&D - AI Creative Tooling Workflows

  • User Input: 2D sketches, text/voice prompts, or real-world references

  • Gen AI Setup: Select LLM and mesh quality

  • Output & Refining: Generate and refine 3D mesh with optional sketching

  • Material & Environment: Apply or create materials using Gen AI

  • Design Review: Collaborate and iterate in real-time immersive sessions

Quick access menu & Iconography

Designed a wrist menu for fast access to top modeling features, based on user analytics. As part of the UX audit, we surfaced buried tools to improve efficiency and support flow-state.

  • Top used features buried on the 3rd to 4th proximity circle on the UX audit.

  • Inconsistent and overly complex icons hurt usability and caused VR performance issues.

Outcome

  • Optimized, consistent, and on-brand icon system for scalable releases.

  • Increased of feature usages by 200x & Positive community feedback on socials.

Let's connect

@paulrmayer — London, 2025 ©

Let's connect

@paulrmayer — London, 2025 ©

Let's connect

@paulrmayer — London, 2025 ©

Let's connect

@paulrmayer — London, 2025 ©